AMC has an appetite for that format, having worked with Hyper RPG on the Kollok actual play series for a number of years. To that end, once the core rulebook and the boxed starter set have been finalized, developers will then begin working with AMC to cast and produce a televised actual play series. It’s also actually in terms of mechanics” ![]() “What they bring to the table - it’s not just in terms of lore. They play, and they got really excited about the idea to make, to the point where they’re like, No, we want this to be a core pillar of the extended universe! - just like they will talk about Tales of the Walking Dead anthology.” “There was not PowerPoint presentation of like, What is a tabletop role-playing game?” LeFavi added. It’s also actually in terms of mechanics.” What they bring to the table - it’s not just in terms of lore. So I learned a lot, and it feels like they’re truly enthusiastic. “I normally stay pretty close to home: Symbaroum is my baby, and the game that I co-created and developed and still write for. “This is the first time I’ve worked on a really big licensed game,” Johnsson said. The good vibes were reinforced by game director Johnsson, who was initially intimidated by the prospect of working with AMC on one of its marquee franchises. What do you think? What parts of the canon can we explore? Where can we go beyond the scope? Where are we going too far? What timelines make sense? And they’ve been feeding us inspiration the whole time - where we literally will have 30 notes on every page of the manuscript.” These are the kind of stories we want to tell. “We’ve been working directly with AMC Publishing,” LeFavi said, “with Scott Gimple, with some of the other producers and writers behind the TV show, and basically just sharing the creative process and saying, This is what we want to do with the game. ![]() One of the most surprising elements of the project, developers told Polygon, is just how involved The Walking Dead’s creative team has been in the process. But the more you get stressed out, the more The Walking Dead kind of feels it and reacts.” “There’s this incredible stakes where, with Alien and Blade Runner, you may let the stakes rise, and you may let the stress get to you, and it will test what it brings out in you for better or worse. “There’s this ‘threat level’ that is basically the stress mechanics for the world itself,” LeFavi said. ![]() Base-building and ranged combat have been heavily influenced by Mutant: Year Zero, while the humanity system from Blade Runner (which LeFavi wrote) has served as the inspiration for morale mechanics in The Walking Dead. Free League will be drawing on its years of experience making TTRPGs, several of which align closely with the themes, world-building, and combat mechanics native to the world of The Walking Dead.
0 Comments
Leave a Reply. |